The challenge comes from progressing through the test chambers, as it becomes increasingly clear that GLaDOS might not be all there and displays an alarmingly cavalier attitude to your safety and sanity. There are no other characters to interact with, no enemies to kill (except for gun-turrets), and no items to find (other than the portal gun itself, which is given to the player right away and upgraded shortly after). The tests are deadly and require quite a bit of creativity for Chell to get through, navigating the bizarre twists of geometry and gravity that are exploited for all they're worth. GLaDOS, the facility's AI robot voice, sends her through a series of puzzles as a test subject for the Aperture Science Handheld Portal Device, which is capable of opening portals on flat surfaces (only two at a time), creating a link between them. The player character is Chell, who wakes up in a seemingly uninhabited facility. Portal is probably best described as a "first-person puzzle game." Essentially, it is a Puzzle Game made in 3D with a First-Person Shooter engine, which can serve as a somewhat misleading combination. If you are looking for the page for the series as a whole, please click here. If you are searching for portal-related tropes, please refer to Teleportation Tropes. This article is about the video game titled Portal.
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